Wednesday, April 4, 2018

Tutorial: How to Package and Sign an Unreal Engine Game for Android to Upload to Google Play

This is the first post in the Comprehensive Guide to getting your Unreal Engine game on the Google Play store and adding Google Play Services. This tutorial will discuss how to package a properly signed "shipping" build of your game to upload to Google Play.
Created for Unreal Version 4.19

Monday, April 17, 2017

Shameless Plug... I Make No Apologies

After yet another hiatus, the IDKUDK team is back and already starting on making some new tutorials. The UE4 engine has been updated, and we're going back to basics to revamp some of our workflows and show you guys a bit of how we're making our 3D models and their Substance Designer materials in anticipation of releasing our first assets package to the Unreal Engine Marketplace (more on that in the coming weeks).

And now for the shameless plug: check out Roll With Us, our new D&D 5e podcast. Roll With Us is set within a unique world based upon the 5th Edition of Dungeons and Dragons (D&D). The adventure is not for children, but for those with an irreverent sense of humor and an appreciation for a good story.

If you enjoy the riveting writing you find here on IDKUDK, then you'll definitely love listening to us break things as a Dragonborn paladin and a necromancer. Check out the podcast, and keep your eye out for new and exciting UE4 blog updates to come.

Sunday, April 19, 2015

How to: Package and Deploy Your Project to the Google Play Store in UE4

So in this tutorial we are going to try to walk you through the steps of getting your app onto the Google Play store.  Initially I assumed this would be a relatively easy and streamlined process, and for the most part it is.  Unfortunately, not everything is as simple as it seems, and while the process has gotten MUCH better since 4.7, there are still some nuances that aren't explicitly explained.

Created for UE4 v4.7.5

Friday, February 6, 2015

How to Get Plugins to Package Correctly in Your UE4 Projects

In this tutorial we are going to go through a work-around for packaging games with plugins in them.

 "Plugin 'Your Plugin' failed to load because module 'Your Module' could not be found.  Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project."

Created for UE4 v4.6.1

Thursday, February 5, 2015

How to Create 3D Imposter Sprites in Unreal Engine 4 - Part 2

We covered the steps for capturing a high resolution screenshot of your mesh in Part 1 of this tutorial, so now it's time to put those together and make them into an imposter sprite.

Tutorial completed using Unreal Engine 4.7 Preview 5

How to Create 3D Imposter Sprites in Unreal Engine 4 - Part 1

We're nearing the release stage for our game and we've gotten to the point where we are working on optimizing everything for mobile devices. We want to try to support as many devices as possible, so we considered the idea of using sprites to replace our 3D models to save on system resources.

Unreal has a built in way to make what they call "3D Imposter Sprites" (also known as billboard sprites or 3D sprites) that are 2D sprites that look like 3D models from every angle (or just from one axis if you really want to save on system resources) because their surfaces are always facing the camera. This sounds great in theory, but I had some trouble getting them working when I was following the Unreal documentation. Here is my modified (and, in my opinion, clarified) method for creating 3D imposter sprites for your game.

Tutorial completed using Unreal Engine 4.7 Preview 5

How to Create a Global Audio Volume Control (Sound Slider) Using UMG - Part 2

Hey guys, so for part 2 of our sound tutorial we are going to be setting up the sliders on the menu, and setting up the blueprint for the sound menu.

Created for UE4 v4.6.1, Rama's VictoryPlugin Required